![]() ![]() I'm really excited to see how it all pans out! Plus there's going to be other zones from S2, S3, SK and SCD. Heck, it's a damn sight more original than the supposedly new Splash Hill and Windy Hill in Sonic 4 and Lost World. So even if it's still Green Hill, at least it's an original take on it. Judging from the trailer, the cave is the main setting for act 2. It starts off like an updated act 1, then kind of combines act 2 into it with a new upper path and ends being something wholly original in the middle of the cave. As much as we're all die-hard fans and may be sick of it here, people who aren't quite as vested in the series won't be seeing it the same way.Īnd as it stands, Taxman himself has said that GHZ1 is probably the tamest the of the bunch. From some of the downright embarrassing reactions and impressions I've seen from journalists and the wider internet, like "Knuckles is too future for me" and "why is he so slow", it's for the best that the nostalgia pandering is kept up amongst the new content. Creating a good game is one thing, but SEGA constantly want people to be saying "oh I remember that! That's the Sonic I know and love!". The thing about anything that hearkens back to the classic days is that it relies on nostalgia. I'm guessing that they weren't part of the teams original vision for the project, but it's probably something that SEGA insisted upon. The "reimagined zones" sound like executive meddling to me. I wanted a new 3D/Unleashed/Generations-style game, and got that and more bags of chips than my body has room for. I came out of that Birthday livestream pleased as punch, weird Sanrio deal, #stuffednachos, and all. I love what I've seen of revamped Green Hill and the new Studiopolis, the animations are beautiful, the music is majestic and nostalgic, the title screen is absolutely gorgeous, and every time I see another snippet of gameplay, it makes me want it even more. I'd drive two to three hours for a chance to see it up close and personal in a heartbeat. There was mention somewhere on the webz of the game going on a tour, perhaps like Generations did in the Fall of 2011, and I'm really hoping it at least makes it as close to me as Atlanta. Sort of like taking some of the wind out of its sails, I guess.Īll that aside, I can't wait to see more. I guess what I'm trying to say, in way more words than is probably necessary, is that while this is technically a game by fans for fans, calling it a fangame, or glorified fan project, or any other variation of, sort of makes it out to be less professional of a title than it really is. I would imagine that, to some degree, SEGA or Sonic Team (namely Iizuka) themselves are overseeing the project and putting forth some form of quality control (not that these folks really need it with all of their heads being put together on this one, but it's only natural that the ones footin' the bill here want a phenomenal end result). It's not just a "fangame with a budget," it's a full blown game that, because it has a budget, makes it so this team has all the time they need to put their energy and creativity towards what happens to be a passion project, rather than cranking stuff out in their spare time. I'm sure that at least some of the Dimps staff who worked on Sonic 4 were fans of the series, so does that make Sonic 4 a fangame? The thing with Mania is, even though this crew has made Sonic fan projects in the past, this is their job right now. I can see why folks might think Mania a fangame, but by this logic you could say that any game with fans on the development staff could be a fangame. ![]() So yeah no ones ripping anyone off here ! We all just have the same Sonic fan dreams is all ! I'm sure Taxman and co are still very huge sonic fans just like the rest of us. I think that it takes a fan to make a really good game vs someone who is just trying to make a quick buck. How many of us have had an underground ghz section idea at some point ?! If so, than it shows that some of us have a very similar mindset. Because I may never have had a chance to do it myself. I say Great minds think alike ! Myself ?, I've always dreamed of making an underworld area for greenhill zone loaded with lots of hidden Treasure rooms that are housing some power ups and little underwater sections that sonic can run threw, but Yeah I'm glad that someone fleshed out a similar idea. ![]() Very much looking forwards so Sonic Mainia! I see a lot of nice ideas, even if (maybe, just maybe) some of the ideas appear to be similar to ideas that other fans have dreamed of doing for years. ![]()
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